How Gilt Scales Agile
As Agile project management is being widely adopted, the questions of if and how it could scale is a main topic of discussion. In this blog post, Gilt explain how it scales Agile with teams, ingredients, initiatives and KPIs.
Blogs on Scrum and Agile Project Management
As Agile project management is being widely adopted, the questions of if and how it could scale is a main topic of discussion. In this blog post, Gilt explain how it scales Agile with teams, ingredients, initiatives and KPIs.
The sprint retrospective in an important moment in the Scrum approach where the team think about its software development process and tries to improve it. As on of the three Scrum roles, the product owner has to play its part in this activity. In this blog post, Roman Pichler explains how product owner can play an active role during the retrospective meetings.
At the end of each sprint, the Scrum team take some time to think about what could be improved in its Agile process. In this blog post, Natalie Warnert discusses how you could also use the retrospective meeting to look at story sizes after the sprint and determine if they were correctly sized as far as story points are concerned.
After having heard a lot of time that Scrum is dead, Andrew Kallman and Ted Kallman explain why this is not the case. They start by writing that there is “nothing magical about Lean, or for that matter, Agile or any project methodology”. Based on job posting statistics, there is still a strong demand and interest for both traditional and Agile leaders.
In Scrum, the velocity is defined as amount of work that the team can handle in one sprint. This is an important measure as it is used to plan the future iterations and to verify that the team is progressing at a constant and comfortable pace. In this blog post, Agile coach Rachel Davies presents a FAQ on how to calculate velocity.
Most of the Scrum teams use a task board to visualize their activity and progress with task cards. In these two blog posts, Keith Clinton, the author of Agile Game Development with Scrum, discusses the concept of feature boards and feature cards.
The definition of “Done” (DoD), which means that a feature is ready for delivery, is a concept often discussed in Scrum. In this blog post, George Dinwiddie discusses the concept of “Ready” that apply to user stories that are ready to be developed.
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